AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Australia, Q3 2025
Explore the performance trends of the top 5 slime games on iOS in Australia during Q3 2025, with insights on downloads and user engagement.
In the third quarter of 2025, the top slime games on iOS in Australia showcased varying trends in downloads, revenue, and user engagement. Here's a closer look at the performance of these popular apps.
Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly revenue, with a notable peak at $153 in mid-August. Downloads remained relatively stable, reaching as high as 1.2K in mid-July, while weekly active users saw a decline from 5K at the start of the quarter to around 1.5K by the end.
PlaySlime:Slime Simulator Game maintained strong weekly revenue, starting above $1.5K and gradually declining to $1.1K by the end of September. Downloads began at 653 and decreased to 306 over the quarter. However, weekly active users remained consistently high, starting at 9.8K and ending at 9.1K.
Bruno - My Talking Slime Pet showed a steady increase in downloads from 254 to 493. Although there was no revenue reported, active users peaked at 13.3K in mid-July and ended the quarter at 11.5K.
Super Big Slime: Black Hole 3D had a moderate download rate, starting at 404 and ending at 295. Active users saw a slight increase from 1.9K to 1.6K by the end of September.
My Talking Slimy: Slime Cat 3D by Pixeland LLC displayed a steady revenue trend, peaking at $471 in early August. Downloads rose from 162 to 303, with active users fluctuating slightly, ending at 1.7K.
These insights, sourced from Sensor Tower, reveal the dynamic landscape of slime games in Australia. For more detailed analytics, visit Sensor Tower's platform.